On hiatus
As if it is not bleeding obvious, I'm not gaming much at all right now. I hate it, and am quite drain for ideas to write about when I am not getting regular feedback from actual games. It will continue...
View ArticleWhat the eye can see
Right now the eye is half closed, sleeping and waiting the arrival of those days when free time and gaming is plenty. Some of you who have been faithful readers might still be around. Thanks for your...
View ArticleA Rolemaster combat variant
Way back in the days, Rolemaster was one of those big systems used in fantasy campaigns all over the place. Then the company who published it, I.C.E. suffered some setbacks and eventually folded....
View ArticleA depressing read
Since Traveller is a game I have a very complicated relationship to, I don't know if I dare to get ideas about starting a game of Traveller. But, you can always read your gamebooks, right? I've been...
View ArticleA reflection on Rolemaster - tweakablility
Having been in a conversation about Burning Wheel, a game built very tightly to a specific specification, I think back on how amazingly modular Rolemaster is. Anyone who have seen the long series of...
View ArticleGame giveaway
Do you want a copy of the innovative, and mind bending Robin D Laws design Hero Wars? The game is horribly broken as written, but the ideas within are mind shatteringly cool. It's a shame it was...
View ArticleUpper Echelon gaming - Rebellion Era Traveller & Endgame D&D
Thinking back a bit upon my notes and impressions of Out of the Darkness, I realize that the issue I have with time lines for game settings might be one of perspective. Who are those written for? Who...
View ArticleHow to make time mean something in your campaign
What does it mean you have to hole up for two weeks to wait for natural healing, or wait two weeks for that magic item you ordered to be made? Some games actually make time mean something, and not...
View ArticleEmpty dungeons - all except the fun parts?
As some of you might know, there's work going on to produce a 8th edition of Tunnels & Trolls. Naturally, it makes me ponder the qualities T&T have, it's quirks and sparkling facets. I...
View ArticleThe closed nature of the conversation
I have been thinking lately about the way we talk about games. Many have said that the gravity of the conversation in the OSR scene have moved to g+, and away from the blogs. Maybe it's kind of telling...
View ArticleSorceror is on Kickstarter!
I just today decided that I probably should get Sorceror. Yeah, I know it is kind of odd that I don't own it. Now I decided to remedy it. But, guess what? I now know why I think you should join this...
View ArticledT&T, just saying
You have noticed that there's a Kickstarter for a new edition of Tunnels & Trolls out, right? Yeah, I thought so. I put up my two yatmas for a hardcover of the new book, and after that there will...
View ArticleNon-Antagonistic play - DM vs Players the other way
I was listening to the Narrative Control Podcast, and they talked about how to generated interesting conflicts in a game. Basically, regardless if you believe the game master's job is to create a story...
View ArticleLynn Willis has left us
I just read on Michael Curtis blog that Lynn Willis is dead. I remember reading on Chaosium's webpage Charlie Krank posting that Lynn was ill and that he had stepped down from work. It was a reminder...
View ArticleSome crowdfunding insights
I started to post a comment on Joseph Bloch's blog, and realized it was a post unto itself. Here it is. I was never a supporter of Dwimmermount, so for me some of the noises coming from people have...
View ArticleLooking for inspirations? Look no further
This morning I read the post about the Banner of the Seas on the Ancient Vaults & Eldritch Secrets blog. I just needed to share my enthusiasm. That blog is so full with wonderful inventions and...
View ArticleUsing weapon speed factors as recoil
In Mongoose Traveller, some weapons have a recoil number. I like that implementation, since it allows you to fire a big gun and then that recoil number adds to your initiative next turn. Simple, and...
View ArticleFilling in the boring parts
When I posted about empty dungeons, Joshua had an interesting idea in the comments.You can have interesting rooms be miles apart, as long as you're willing to let the players traverse those miles...
View ArticleNarrative criticals
First off, let me just say I like criticals. The thrill of seeing the dice indicating that something wonderful/awful is going to happen is like no other. The drawback of course is to have to find those...
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